Settings may be changed at any time, including after starting a campaign. Slugcat selection is player-specific, while all other settings apply to the whole campaign. Jolly Co-Op settings can be changed in its unique configuration menu toggled by the button in the top right of the Slugcat selection screen or Expedition mode. Spearmaster gains 1 by hitting a Slugcat with a needle (if Spears Hit/Miss is on).For instance, a Cyan Lizard is typically worth 8 total to a Spearmaster and Artificer duo.Carnivorous Slugcats can still eat corpses that have been drained by Spearmaster.If one Spearmaster takes a fresh needle from another Spearmaster (when Friendly Stealing is on), the needle acts as if it is attached to the stealing Spearmaster, allowing it to drain energy for food.Spearmaster's weight is adjusted so they cannot infinitely fly by backflipping with a Squidcada.Artificer can turn Spearmaster's needles into Explosive Spears, although the Needles lose their ability to drain for food.Artificer's concussive blast and maul only affect other Slugcats if Spears Hit/Miss is on.Artificer's lung capacity is increased, except in Expedition where Artificer is Player 1.Eating food appears to have no impact until the food bar takes on a positive value again. Visually, the bar appears empty when negative.If multiple Gourmands regurgitate items at the same time, it is possible for the food bar to take on a negative value.Gourmand's slam, roll, and slide attacks can only affect other Slugcats if Spears Hit/Miss is on.All living Slugcats must be present for Karma Gates to activate.All living Slugcats must be in the same Shelter in order to hibernate, regardless of difficulty.For example, on a Spearmaster Expedition, Saint can consume Blue Fruit to add 1, but not Batflies.Any food can be consumed to add to the bar, regardless of whether Player 1 can eat it however, individual Slugcats still have their own diet limitations. All Slugcats share the same food bar, determined by the current campaign.However, upon payment, toll Scavengers allow all present Slugcats to pass (except Artificer).For example, Scavengers are always hostile towards Artificer, even if another Slugcat has high reputation. Each Slugcat has their own reputation counter and gain rate.Slugcats have collision with each other.Holding DOWN for a long enough period of time results in the player performing a sleeping emote.This can be useful in multiplayer, can direct certain friendly entities, or just for fun. An arrow appears over certain items and creatures that the player is pointing at. Double tapping the MAP button, and holding on the second tap, allows the player to point.While any player may show the HUD by pressing MAP, only the player with camera focus can display the minimap.Carrying another Slugcat has negligible effect on mobility.This interaction also prevents a carnivorous Slugcat from eating a dead Slugcat.A piggybacked Slugcat can jump out of the piggyback state, and can also be thrown by the carrying Slugcat. A crouching or dead Slugcat may be grabbed by pressing PICKUP, and piggybacked by holding PICKUP while the held Slugcat is in the player's right hand.You can help Rain World Wiki by expanding it.Ī number of mechanics are altered or introduced for Jolly Co-Op. Having the same keybinds will result in one controlling multiple slugcats. It is possible to play online via Steam Remote Play however, when multiple players are playing together using multiple keyboards, the keybinds must be set differently for each player in the game’s settings. Player 1 in Expedition must be the Slugcat that is selected at the start of the Expedition. ![]() In Expedition, Slugcats are available after completion of their respective campaigns, with the exception of Hunter, who is unlocked after completion of Monk or Survivor. In story mode Jolly Co-Op, Slugcats other than Survivor and Monk are available after unlocking their respective campaigns. It allows up to four players to play and explore Monk, Survivor, and Hunter's campaigns, as well as Expedition, as any Slugcat. Jolly Co-Op is a local multiplayer gamemode introduced in the Downpour DLC. In the meantime, feel free to help improve what's currently written with reference to our Style Guide. Our community is working hard to rehaul this page.
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